As an app, it's well-written. It was stable, autosaved and resumed without problems. However, these were the things I didn't like about it:
- The main problem is a staff's level doesn't mean much. In games like these, level should be the most important factor, but here some level 1 staff are better than some level 5 staff. Energy and pay are better indicators.
- Likewise, a staff's job isn't a good indicator of what he's good at doing, either.
- Comments on compatibility between game types are often wrong. I keep seeing "nothing" on combos that will level up.
- No warning when staff are trained to the max.
There are some very good tips on how to play at http://www.diygamer.com/2010/10/game-dev-story-guide/. Not sure about what they say about hackers though, I get astonishingly bad performance from designers doing graphics as well.
The guide refuses to list good genres/types though. I wonder if there are several possibilities? Seems like an important thing to leave out. This is what I found worked together. Some of them are not intuitive.
- Online RPG - dungeon
- Trivia - historical
- Puzzle - detective
- Audio novel - horror
- Educational - historical
- Motion - golf
- Sim RPG - game co (haha)
- Music - fitness
- Table - chess
- Sim - romance
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